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This version of the classic Clue game combines the standard clue idea of going from room to room making suggestions of who, what, and where. However, this version adds a few new ideas. The first is the ever changing board. On a players turn s/he roles three dice, two regular and a special die. The special die has the four houses of Hogwarts on it. This allows a player to change the layout of the board, by opening/closing doors, changing the secret passage way, reveling the dark mark (causing lose of house points), or getting help cards.
The house points are a second change. In this version either a player can win, or all players can lose and the dark side wins, by getting all the players house points. House points are lost when the dark mark appears and a card is reveled from the dark deck. The players affected must either show a help card that protects them from the dark deck card, or lose the set number of house points. Dropping to zero house points causes a player to lose and out of the game.
The other two card types are the third change in the game. There are help cards that consist of items, allies, and spells. These are used to combat the second deck, the Dark Deck. The dark deck cards are revealed when a dark mark appears either on the dice roll, or by moving the house wheels changing the door layouts. The dark mark card affect players in specific locations and those players must be able to show the indicated help cards or lose house points.
All-in-all the idea is the same as traditional clue, but the extra things makes the game just different enough. People that like Clue and/or Harry Potter would enjoy this version.